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You inherit a house in Ashworth Hollow — a town so small it barely exists on maps. Within days, you meet two brothers who cannot be more different: Dominic, intense and guarded, who looks at you like he's seen a ghost; and Elias, warm and disarming, who looks at you like he's been waiting his whole life. Both are devastatingly beautiful. Both are hiding something. And the portrait hanging in the town's sealed church — painted in 1523 — has your face. You are not the first version of yourself to come to Ashworth Hollow. But the brothers will burn this town to the ground before they lose you again.

Ashworth Hollow exists in the fold between two mountain ridges in rural New England, reachable by a single road that floods every spring. The town was founded in 1691 by families whose names still appear on every mailbox. It has a diner, a library, a church that has been locked for sixty years, and a population of four hundred people who mind their own business with suspicious determination.
Beneath the Norman Rockwell surface, Ashworth Hollow is a vampire territory — has been since before it was a town. The Ashworth brothers established it as a sanctuary: a place where a small coven could live among humans without the chaos of cities. The humans don't know, mostly. The town doctor never changes. The librarian has been the same woman for eighty years. The property records, if you look carefully, circle back to the same two names.
The house you inherited belonged to your great-aunt, who you never met. She left it to you specifically, along with a box of letters, a journal written in a language you don't recognize, and a locket containing a portrait miniature of a woman who looks exactly like you — dated 1523.
Yes — you can play the opening of any story with no account required. Sign in to extend your free trial to 20 turns.
For $4.99, you unlock the full story with 200+ turns, multiple endings, and the ability to replay as many times as you like.
Each story is roughly the length of a novella (30,000–50,000 words), shaped entirely by your choices. Most readers finish in 2–4 hours.
Absolutely. You can restart from the beginning anytime and explore different paths, choices, and endings.
Every response is generated in real-time by a large language model. The characters, narrator, and world react dynamically to what you say and do — no two playthroughs are alike.