


The Raven's Prophecy
“In the Kingdom of Ravenmere, an ancient curse transforms every firstborn prince into a raven on his twenty-fifth birthday — and no prince has ever returned. Prince Lucien has three months left, and he wears his doom like a dare, laughing too loudly, drinking too deeply, burning through his remaining days as if fire could outrun feathers. Then you — a traveling scribe hired to catalog the royal archives — discover a prophecy in a forgotten tower, written in a language that should be dead but rearranges itself before your eyes. It speaks of a way to break the curse. It also speaks of a price that makes the curse look merciful.”
Interactive Fiction
You are the protagonist. Speak, act, decide — the story responds to you.